This is a model I've been working on the past few weeks.
I finally figured out Booster in three dimensions. It was a lot of work!. I'm going to make a different post on his orthographic views later, and explain Booster in more detail.
Anyways, everything done in Blender except a few things for which I used Photoshop.
Man!, blender is GREAT for texturing, a little demanding of the computer, but I find it to be a LOT better than photoshop cs4 extended, and... less demanding of freaking ram!
The skin is a bump map, painted with blender, I used liquify in phothop to make the pores near the neck larger. It was very comfortable to handle several images and uvs for the same object at once, it is SO COOL, a lot less confusing than in cinema 4d
I rendered using the internal renderer, I tried using yafaray but it deal with the bump map... not too well, it makes Booster looks like he had a beard, I also attempted using a normal map and the same thing happened.
The hardest thing about the model was having his back SMOOOOOTH, but I applied a cool technique. It involves separting an area from the object, deleting even segments and loops from an area (if there were 16 face, leave only 4), adding subsurf level 1, modelling accordingly, THEN applying the subsuf, and joining back to the rest of the original object, merging respective edges and using smooth command (with W key) to allow a good flow. it is sooooo effective. Saves a lot of work!,
Thanks!, too bad I lost the file in january. This image is all I have left. However, in the past week or so i've been trying to figure him again on this base. the only hard part is collar on his neck
I getting there though!
amazing
I saw it and thought it was made of Plaster of Paris or something